Whew! Felt like a 4on4 match with this much action! Except for the opening/closing few minutes of dead-on rails, a ton of up-close rocketing/ssg'ing/mg'ing combat throughout the match.
+ delivers what 2v2's should: back n' forth momentum-changing leads and unpredictable frag configurations
+ Jol's slug at 1:30 -- it's the familiar blind rail predict shot, but looked even lower.