DM1: Was really tight in the middle of the game, rip was holding mega-room quite well and got a hand of the lift-tower at some time, wich made it pretty hard to come back in there and take it back, but finaly muffzors got control over rail beach. Muffzors went in a few rails and gained control over mega-room.
DM3: From start rip had most of the quads and the very first penta. But a few mins later it did turn around for muffzors befinit and they pretty much got rest of the quad runs and the holding of rail, wich made it impossible for rip to do a comeback to defend their points.
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