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Demo description

flag Slippi vs sheFF flag
Team 1:Slippiscreen
Team 2:sheFF
Map:q2rdm2 « Download
Pov:Slippi
Type:EDL #10
Score:Show
Date recorded:1319663216
Rate:Rate (votes: 2)
Downloads:776
Date added:27.10.2011, 11:55
[ Download file ]
Added by:flag slippi Approved by:flag mkuh Rate
1st map

Comments

newash
avatar
2011-10-29 13:20 
Im not Judge Dredge, but agree with norman, http://www.welkin.se/thedredge/ and You SpectaCore fits perfectly.
spectator_1
avatar
2011-10-28 23:21 
thnx norm, trying to get back into newash's good graces emo
Z1on: what you said is exactly the point I was trying for(but inflated with 600 words!)
Z1on
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2011-10-28 19:41 
Some really good action moves by slippi,but i had the feelings that Sheffik had the chance to own him... Rate
`norman
avatar
2011-10-28 19:07 
Agree with isb, although i watched the demo before reading the description by spec I had the same feelings about the game.

Really nice work, Judge Dredge should hire u up emo
isbjorn
avatar
2011-10-28 06:06 
I really like your demo reviewing speccy. :-)
Makes u want to watch the demo.
emo
Keep up the good work!
spectator_1
avatar
2011-10-27 20:43 
Wow! rating 9.
SheFF's typical aggressive play gets him in the hole 0 to 5 after only about two minutes. Slippi's oldskool, slower playstyle lends itself to dangerous defensive play. He's got some of the best CG-killing rockets too, so one just can't charge Slippi!
SheFF learns that and begins picking away at the lead and takes map control, despite a FRAG MOVIE highlight rocket to mega @11:32 from Slippi(did I already say his rockets own?)
SheFF's got such dangerous rail, which he usually lives or dies by, that he forces Slippi into hiding for most of the last 10mins. Slippi's a very smart and busy fugitive! He runs unpredictable routes, still has timings on YA/mega and knows excactly when to avoid the open spaces.
Then gg @3:00 when Slippi finally chooses his moment to deal out some up-close CG and use the map layout against SheFF who's trapped in a corridor with his fave weap hanging out - RG.
(lesser gg @1:30 when Slippi limps away from an important CG/CG fight with 23h)

+ SheFF's the most dangerous rdm2'er around.
++ Slippi for weathering and surviving with some of the smartest defensive tactics I've seen on this map. Totally oldschool RL/CG ftw. Rate

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