Wow! rating 9. SheFF's typical aggressive play gets him in the hole 0 to 5 after only about two minutes. Slippi's oldskool, slower playstyle lends itself to dangerous defensive play. He's got some of the best CG-killing rockets too, so one just can't charge Slippi! SheFF learns that and begins picking away at the lead and takes map control, despite a FRAG MOVIE highlight rocket to mega @11:32 from Slippi(did I already say his rockets own?) SheFF's got such dangerous rail, which he usually lives or dies by, that he forces Slippi into hiding for most of the last 10mins. Slippi's a very smart and busy fugitive! He runs unpredictable routes, still has timings on YA/mega and knows excactly when to avoid the open spaces. Then gg @3:00 when Slippi finally chooses his moment to deal out some up-close CG and use the map layout against SheFF who's trapped in a corridor with his fave weap hanging out - RG. (lesser gg @1:30 when Slippi limps away from an important CG/CG fight with 23h)
+ SheFF's the most dangerous rdm2'er around. ++ Slippi for weathering and surviving with some of the smartest defensive tactics I've seen on this map. Totally oldschool RL/CG ftw.