q2dm1
Since the beginning, tmp started off better than AoF. They controled the Rail-Area and the MH while AoF was having problems to get to their positions. Tmp started to impose a big domination over the map, only the Lift was left to AoF to prepare counter-attacks. They couldn't be very successful in those attempts to reverse the lead until the last 5 minutes when they finally broke throught the MH. Still tmp had the Rail Area and never gave it away.
q2dm2
Very even game where tmp took the control of the RA-Lift right from the start. AoF secured the quad and did several good quadruns. The situation didn't change for almost the whole game. You had from one side, tmp*duco railing everything in the RA-Tower and on the other wiz and his good quadruns and MgC who made a lot of grenade frags.
Both clans played very defensive. Sometimes the RA was took back by AoF but quickly glad or duco reacted to take it back. At the quad, tmp couldn't succeed their quadruns because RL lift and MH lift were well guarded by AoF.
At the very hand, the RA lift weren't secured that well by tmp and AoF had the last quad: enough to win the map
q2dm5
Tmp dominated the Quad-Rail area during a long time (~15 minutes) while AoF managed to keep the RA-Room secured. Tmp had a lot of quads but here again AoF knew who they were facing and played very defensive. At the end the situation switched, AoF could control the quad-rail zone but tmp quickly tooled themselves up with chaingun and RA which defeated all AoF quadruns.
Conclusion
Nice games, two maps were pretty close, only dm1 was one-sided.
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