Started off with Wizards map dm1 which they locked very early on. Provi doing excellent job in room/nearby and thg mastering water arena. Titanium was only able to fight back with random RGs but invain, clearly Wizmap here.
Then moved on to Titaniums dm2 which they play very well at times :) This time was 1 of those times. Happenings were greatly divided between Wizards getting most of the quads while Titanium held the BA-lift almost the entire 20 mins. Provi holding nicely mega-area ensuring wiz-guys quadtakes but here we clearly saw the importance of BA-lift. Quadruns just aren't always enough if the enemy gets their troops boosted by BAs+RGs/BFGs. Very close map till the end but ttnm's BA-control was too much for Wizards this time so it was time for 3rd map.
Wizards having more frags so they started map-elimination (the rule is gay imo and I will suggest to other headadmins that it should be changed, now least frags team gets to choose from last 2 maps). It boiled down to dm3 & dm7 and ttnm removed dm7 so dm3 it was. Kinda repeat of dm1 here. Wizards letting ttnm have it "up the ass" right from the start. Provi mastering railarea (what else is new :) and thg+huippe+chk making nice triangle near RL/SSG/Quad keeping ttnm-players mostly at low-level. You just can't win this map struggling from bottom to up.
So 2-1 for Wizards, gg both clans and GL to future games.
/Digital
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