next1 by rage and dm6 by play.
both maps mvd2 demos are . I have slept through the start of both maps a little ... so demos start with a certain score.
q2next1: Despite a good start Rage failed to gain an uperhand in positioning over play. Several quad grabs didn't give any advantage due to much blood lost trying to grab it. Play immediately used a moment of low morale at Rage lines and secured all the vital positions. Several nice quadruns supressed Rage's final desire for combat and the game went on by play scenario. A 4 step victory by shugg - step1: keep it cool in the begining, step2: use oponent's mistake, step3: demoralise the enemy, step4: conquer.
q2dm6: Play missed first 3 steps of the victory plan because they were premade on the first map and immediately started to conquer. Rage seemed nerveous thus vulnerabel to lavadiving which made them even more nerveous. Loosing all hopes for a decent game in first 5 minutes rage squad got devided into those who struggle and those who gave up. Feeling an easy vicctory play gave away several quads, but sadly rage wasn't able to use them to turn the game around. Fraging was just not going! When the game was already lost Rage relaxed and made a small comeback thus showing they are still a div1 clan.
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