Really don't know who picked what ...
But on dm3 we see a classical scheme from muffzors: 3 quad 1 rail. I am having a mixed feeling after watching that game. Muffzors lost 3 invulnerabilities, gave away almost a half of quads with an overal control of quad area, didn't have any decent control of the railgun... and still DM-the-railer got the most frags/net , muffzors win with +50%. The only logical explanation is that maq was really heavy on fraging while muffzors don't need any positions or powerups to shoot out the oponent.
dm2 start granted muffzors the RA lift. The defence was organised quickly there by xed. maq had no intention to let muffzors enjoy the RA and constantly grenade-spammed, rocket-jumped and any-weapon-rushed the lift. Have to give credit to xed who withstood all of that. Without a numeral advantage quad area was nobodies land mostly. Eventually xed broke down after 13 minutes when the score gap already allowed Muffzors to start playing it safe. In the last 5 minutes local fights over positions never turned out to any side lockdown so no miracle comeback from maq.
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