Rebels picked dm7 & dm2, iafa picked dm1 & next1.
A confident game on dm7 by Rebels while iafa seemed to be not very experienced here. Rebels had the positions, had weapons. iafa was saved from the rape by it's members' blaster-skillz which they agressivly used on their enemies not letting them rest for a moment and keeping up the frag margin.
dm1 started as iafa homemap, trained thousands of times during numerous night mixteam ffa games. In fact this one was pretty much ffa too with teams changing each other in room and rail without establishing proper control. A sudden breakdown came at minute 14 when irvin got the rail finally secured. A quick spawnrape and a following rail/room lockdown resulted in a quick lead by Rebels. iafa didn't know what hit them... While they were trying to find out, rebels finished the map with a victory.
dm2 started like 2ez for Rebels, at least KuBi was following this pattern of behaviour near RA lift. After iafa missed several clean opportunities to take RA KuBi relaxed completely. RA stayed under [r] controll for 20 minutes, but iafa was surprisingly well organised at quad and grabbed almost every quad of the game. The problem was that those quads were picked out easily during amateur attempts to regain RA. However the score started slowly growing in [r] favour only after 10 minutes... despite all the attempts by iafa to stop it growing they had to admit they didn't have what it takes to beat rebels on their homemap.
Close and good game despite the 3:0 score. Pitty iafa couldn't again get their prime squad...
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