Due to the Atlantic Ocean being in the way - this game had to be settled in a home/away battle. Servers chosen were for US
: Tastyspleen.net UDML and for the Netherlands
: xs4all. The Average ping advantage, after the three games compiled, was of 12.8ms for the Netherlands
.
(
's Server)-(
's map:
q2dm5)
USA has a good start as mezzo
secures RA for sinurgy
and Slasher
picks the first quad. USA therefore takes the lead and show rail-dominance at Quad for the whole game. tforce
works very well as he forestalls about half the Quads from USA, along with Arch
but never completing any quadrun worth mention. Regardless, USA keeps increasing the Frag lead as they control RA and mezzo
roams back and forth wiping any attack from the Netherlands. At the 12min mark, the Netherlands breach through RA and take the control for about 5mins, hampering the Frag lead USA was building up however chl
will finally be overthrown and sinurgy
will take control back, pretty much sealing the game for USA. The last 5mins will include the best quadruns from slasher
and a Netherlands realizing their loss.
142-53
(
's Server)-(
's map:
q2dm2)
A good map pick by USA for an away match, a map with many camping spots where you can slow down the pace of the game, allowing a small frag difference. Netherlands had to recover USAs 89-frags lead in order to choose server/map. The game started with balanced spawns as the Netherlands secures RA Lift while USA picks first Quad. The score will be even for about two minutes, until Arch
executes two good quadruns, giving his team the lead. tforce
gets a hold of the rail and start securing the RA Tower. There are constant battles at quad, but only Arch
seems to be able to make it out of the pool, with the help of Shock
at RL Lift. At the 8min mark, DaHanG
secures the RA Lift for USA, and this was an important move for USA to reduce the frag difference, however three minutes later, tforce
rocket jumps to RA and surprises both the campers, forcing them out of the lift. From then, the Netherlands kept racking up frags, and with 2mins left, and still over 20 frags behind the frag count needed, Arch
converted two quads in amazing quadruns. The whole team set in motion in order to get the most frags possible, and as the timelimit hit, they had a 3 frags advantage over USA and were able to pick the same server for third game.
141-49
(
's Server)-(
's map:
q2dm1)
As Netherlands picked the server, USA had to pick the map and went for q2dm1. Perhaps not the best pick considering the ping disadvantage, but it is also the map everyone plays in the USA, and is probably the map USA can perform the best on. Well, it didnt take one minute into the game, that the Netherlands had the control of the map, and railguns were being brought to Megaroom. tforce
kept the Rail position almost flawlessly throughout the whole match while Arch
and tc
were securing Mega, and railing from Arena Ledge. chl
lost the lift a few times but it was quickly taken back. DaHanG
breached a few times through Megaroom but was instantly outnumbered. After 5mins into the game, Netherlands had pretty much sealed that game.
179-27