dm3 by RUS, dm1 by TUR, dm2 decider
MVD2: , ,
q2dm3 by Russia: a pretty standart scheme by Russia 2 quad/2 rail. [amb] and K1RU quickly took over rail and didn't let Turkish players near it. [amb] did most of the fragging for Russia during first ten minutes and resupplying spawning mates while slonik and aid had to share quad with turkish players, tho having a slight upperhand over them. After 10 minutes of rail starvation Turkey gave up the entire map and let Russia make clean quadruns and increase their score.
q2dm1 by Turkey: A pretty chaotic game here. Russia clearly underestimated Turkey here. Constant battles over room with CoLD making magic there. [amb] did good at rail thus leaving a point of resistance for Russia. Str1ker with his ping managed to secure lift basically raping slonik there and trading rails/ssg's for rockets with the rest of his team. After about 10 minutes of bad game Russia decided to regroup sending amb to room which resulted in a temporary room overtake but loosing the rail pos. Never the less, this evened up the game but still Turkey pushed it to the victory.
q2dm2 decider: Turkey played from the RA lift, Russia played from quad. Very close game through out the 12 minutes untill Russia managed to throw Turks from the RA lift and at the same time maintained the control of quad area. After loosing the lift Turkey failed to regroup at quad imo due to lack of teamplay practice and no vent play. Russia made a much better use of RA lift items and didn't allow Turkey to come back on this map. The key point of the map was poor usage of railguns by Turkish team and decent control of mega by Russia.
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