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As many players noticed, sounds on the server q2.playground.ru was bugged. SkulleR has found and resolved the problem when he got an access to the server. It was r1q2 server cmd sv_nc_visibilitycheck 2.
We asked SkulleR to explain the trouble:
This cmd reduces the area of PVS (potencially visible set) on the stage of a decision which entities updates to send to each the client.
The idea of sv_nc_visibilitycheck could be not so bad if not accociated sounds bug of q2, which excist since the born of q2.
The thing is that q2 network protocol provides sound optimiziation, e.g. co-ordinates of sound aren't sent, if the playes-source should be visible for player-reciever (in server opinion).
But in this case server uses original (unmodified) PVS, while when it actually sends co-ordinates - it uses reduced PVS by sv_nc_visibilitycheck.
So, server actually doesn't send new co-ordinates at all (neither in sound packet itself, nor as part of entity update), provided the player entity in question is still in PVS but not directly visible - and so, you hear the sound from that spot, where you saw the player last time.
This far all server admins, who use r1q2 server, should make sure, that they have sv_nc_visibilitycheck set to 0.
Updated:
We have also added 3 ports on opentdm:
q2.playground.ru:27914, -5, -6.
Hopefully these changes will make playground a proper server for offical games. | |
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