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What makes a game community great is not only the number of players and/or leagues running. It is the people who are passionate enough to invest their spare time into a project dedicated for other players' enjoyment. Luckily, our ever-shrinking community still have a few such people.
To take advantage of the growing community of Facebook, sofiene has decided to create a FB magazine dedicated solely for the the latest news from the q2scene.net world. If you are one of those FB freaks who spend all their free time there, rather than on quakenet, be sure to and hit the LIKE button for your daily scene updates. BTW Facebook, if you haven't already, be sure to join the q2scene group, which has been around for quite some time now, and can be found .
If you are one of those Linux or MacOS users, who love Quake2, but were discouraged by the lack of good client on those platforms, I have some good news. Jay Dolan, seeing the latest AprQ2 out-of-date and the project itself got abandoned by original creator, took over the existing code! He has since made some fixes, implemented the updated R1Q2 Protocol 35 and polished the code, so that Mac and Linux users can have a decent platform- a stable, feature-rich client to play on. If you are interestes, be sure to head to the to grab the files and learn more.
It's always good to see retired players coming back to the game. Be it to actively play, to simply observe, or to create something community has never seen before. Peter Lindström, alias Welkin comes back with his world's only quake2 blog - the Dredge. On the blog, Welkin, under the name of Judge Dredd, I mean, Judge Dredge is going to review and express his opinion on his favourite games, both the contemporary ones (the Game of the Week) and almost ancient now (Blast from the Past). Be sure to read what he has written by now, .
Remember the UniCTF idea, Newash had not so long ago? The mod to combine what's best from both (T)DM and CTF? No? In short words, capturing the flags on doubled dm maps without the ever-hated-in-dm-scene grapple. For more information check the forums, or take a glance on the project's (the section to get an idea about the maps and the ), or visit the #unictf channel on quakenet. Now that you are familiar with the concept, you might want to know that Harven incorporated the UniCTF into his TDM mod. AFAIK, the UniCTF itself is still in the beta phase, so in order to test it out in real game situations, urbasek set up two servers on his Germany-located planetquake platform with the UniCTF mod.
What's more, urbasek with the help of goat and stasiek decided to organize a UniCTF league for all the clans (not only the polish ones!) who are interested in playing the UniCTF beta for fun and in the meantime finding the bugs in a organized-games manner. The rules are yet to be written, but the most crucial information can be found on the end of the newsitem. The website is the part of the same database as plq2, and can be found .
q2scene on Facebook:
:: q2scene group:
:: q2scene magazine:
Updated AprQ2, working on Linux and MacOS:
:: Author: Jay Dolan
:: URL:
:: Tastyspleen's thread:
The Dredge:
:: Author: Welkin
:: URL:
UniCTF:
:: UniCTF idea: Newash
:: UniCTF website:
:: UniCTF forums thread:
UniCTF Cup:
:: Cup URL:
:: IRC: #unictf (@ quakenet)
:: Admins: urbasek, goat, stasiek
:: Signups deadline: 20th(?) March,
:: Rules: clans of minimum 5 players, maximum 10; tl 20, weapon stay 1, tp 4, powerups 1, bfg 1; 4v4; q2uctf1-q2uctf9 and lfctf10 | |
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