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2011 Regeneration Manifesto | 2011-09-07 13:42 | Welkin |
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I have decided to address the community with my views and ideas on the current situation in the Quake2 scene, and what I think needs to be done about it.
I will publish this 2011 Regeneration Manifesto piece by piece, over the course of the next couple of weeks. Polish translations will follow, however, at an unknown pace.
This is a call to arms, and it concerns everybody.
Please, bear in mind that the different parts are only pieces of a greater whole, meaning that neither one of them individually constitutes the proposal for solution.
Edit: Part 3 will be the last I publish of the manifesto at this time.
A summary written by Gravgon is published on the NDML site, . |
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Hammer Time Tournament | 2011-09-06 12:12 | Welkin |
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This Sunday, September 11th, 19.30 CET, norman and neon are bringing us a one-day tournament.
The competition is to be played out on one map only, namely Hammer Time - a new and yet untried TDM map, constructed by Shao. Download , and loc .
TDM 4v4 with mixed teams. Players will be distributed among the teams in the same manner as in the typical gibb/pickup events ().
It's open for everyone, and you sign up either by making a comment on the ScenaQ2 page , or by messaging norman or neon on IRC. Deadline: Sunday, Sep 11, 19.00.
Players limit will be set to either 24 or 32, depending on the interest, but if the limit is all ready hit when you wish to sign up, you will be listed as a substitute.
You verify your registration by joining the IRC channel - #q2ht.tour at Qnet - on Sunday, between 19.00 and 19.30. Those who fail to show up, will be replaced by substitutes.
The games will take place on Polish servers, and the grand final will be covered by GTV and a shoutcast.
Other details:
Timelimit 15
Groupstage, bo1
Final, bo3 |
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Gibblordag revival | 2011-07-24 17:36 | SEBbull |
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With the recent start of the fairly successful (more players are welcome to join!) TESLA ladder, the duel lovers, have a platform to play on, even during a slow summer season. But what about the players who despise duelling, who are more fond of TDM? The EUROQ2L season is (nearly) finished, there's no regular league on the horizon till the next season in autumn, there's no TDM ladder of any sorts... You could always connect to a somewhat full server hoping for a pick-up game. Yet, how many times have you been left off as the unfortunate 9th player on the server, huh? What are the TDM players to do, then?
Fear no more. Welkin and sofiene come to the rescue, with the idea of reviving an old Scandinavian project, the gibblördag!
The gibblördag was a series of events designed for players who had nothing to do on lazy saturdays (hence the name), yet were up for some TDM action. They used to gather on irc channel, appoint team captains among themselves and begin picking players, in a manner familiar to that of a football playground. Then, they would compete in the temporary created teams for the gibblördag champion title. Simple idea, what's not to like about it?
It doesn't go unnoticed that there is huge potential in this kind of event to put some life into the game. In fact, the project was actually revived this year, in January. It was, however, only a one-off thing. Welkin and sofiene are looking to revive the project with little to no changes to the formula for good. They want it to become a routine - every week, same night, same time. But whether they do revive the thing, or not, all depends on the response of the community.
Are you up for some 4v4 fun, got any ideas on how to improve the formula? Or maybe you think it's a bad idea to revive the gibblördag? Be sure to go to the comment section below and express your opinion, as the admins want to hear the voice of the scene! If you're for fun TDM events, go check out the new poll on the right-hand side and cast your vote on when the hopefully revived gibblördag should take place. Saturday, as it used to be? Or maybe a weekday?
Gibblördag revival / Gibb
:: Admins: Welkin, sofiene
:: Website:
:: IRC: #gibblördag (at qnet) |
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Quake II: Physics by n00k!e | 2011-07-22 16:06 | SEBbull |
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Quake 2 - the game we all love was released over 12 years ago, can you imagine? One could say that after all those years, we (the players) have learned the game to the bits, that we know every single secret, every single line of its source code. How wrong would that be, huh?
Yes, even though the game was released over a decade ago, we still haven't got full understanding of our beloved platform. There are still many mysteries around the game that baffle us on daily basis. One of those unexplained mysteries are the jumps of all sorts and movement physics in general.
There is probably not a single player who hasn't tried to get his/her head around the jumps, the proper values of maxfps commands and relation of those two. The most of us have settled for a single, comfortable setting to play on, leaving the issue unresolved (as it seems that different CPU configurations lead to different settings, best fit for an individual player on an individual computer). There are, however, players who took more serious approach. The jumpmod players have researched the issue more extensively, as they have to know how to utilize the best setting to perform a specific jump, in order to complete the maps. Among them is a Pole - n00k!e, champion of the and arguably one of the best jumpmod players ever.
Turns out that the jump-fps issue has haunted n00k!e in his sleep for so long, that he decided to resolve the issue once and for all, taking a role of an an experimental physicist of the Quake 2 in the Strogg facility. After years of extensive research and countless experiments, he is finally proud to announce that his work has paid off. He's just turned all the data he's gathered into a fine piece of writing, Quake II: Physics, explaining how certain aspects of Quake 2 physics work. If you want to understand the game you love a bit more, or you just enjoy looking at the plots and graphs, be sure to check the paper, .
Quake II: Physics
:: Author: n00k!e
:: URL: |
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The Edge #2 is long time over, so are the NDML #9 and EDL #9. There are only 2(3? 3rd place match?) games left to be played in the EUROQ2L #15. It sure looks like, the competitive part of the scene is going to follow its typical schedule with the summer break. The process nearly as old as the game itself - as the spring season finishes, the playerbase shrinks immensely until the fall season launches its tournaments. Yes, that would be the case this year as well, if it weren't for newash and his never-ending ideas on how to revive the game we all love.
The new project of newash's - TESLA, The Endless Supreme Ladder is supposed to be the kind of tournament Quake 2 really needs - a never-ending tournament, which runs extremely smooth, as it's competition oriented. Just as TESLA's motto goes- no scheduling, no deadlines, no walkovers, no screens, no demos, no pressure. Just pure games, pure competition.
As the name implies, Newash figured the best way to run a tournament like this is in the form of a ladder. In ladder tournaments, you can usually play however many games you wish during the week. That is also true with TESLA. You feel like playing a game during the week? That's alright, you play a TESLA game. You feel like playing 50 games in a row? That's alright, you play 50 TESLA games. Or maybe you don't feel like playing, at all? That's alright, no admin will bother you.
Yet, TESLA is not your ordinary Quake 2 ladder. It is somewhat divided into two parts, as you earn points of two kinds - normal (ranking) points, which determine your position in the ladder and Grand Prix points. GP points are calculated from different formula and are meant to determine the winner of the 10 week period of the tournament, called Grand Prix.
What's even more interesting, is the mappool. There is no hard set mappool of any sort! The map for each week of the competition is determined by the 's pool results. That means, every participant can cast his/her vote and hopefully see their favourite map featured in the upcoming week. From what I've gathered, newash may include non-typical maps to the pool options as well, so the tournament may become testground for new duel maps, if that's the players' will.
Although TESLA tournament itself, and its master server is based in Poland, newash is proud to announce that the tournament is open for anyone with a NoFake account and the tournament's main language is, in fact, english.
If you want to know more about the tournament, or check the formulas of how the points are calculated, be sure to head to the rules section, . Or visit TESLA's irc channel at #TESLA.q2 (@ quakenet). If you know everything you want to know, login onto your account and leave a comment with your nick, . Map voting for the first week of the tournament starts on Sunday, the 3rd of June, with the ladder beginning on Friday, 8th of June. Please do take note, however, that you can join the ladder any moment you want, even after its official start.
You better buckle up and get ready to play a game or two!
The Endless Supreme Ladder TESLA:
:: TESLA URL:
:: IRC: #TESLA.q2 (@ quakenet)
:: TESLA master server: TESLA @ Throne.pl 195.85.230.210:27911
:: Admin: newash
:: Form of the tournament: ladder (tl 10, bo3)
:: Mappool: the map for each week is determined in a pool on the scenaq2.pl website
:: Detailed rules: |
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Wireplay changing ip | 2011-06-19 11:26 | *rl* |
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Since the cucumber season is in full swing (maybe except euroq2l...), I just want to inform you, that wireplay jump server have new ip. Yuuuupii. And if you have any questions, you can find Neur0 @ #q2jump.
Official q2jump (former Wireplay) - 85.17.208.106:27950
I know that summer > Quake 2, but if you find some free time between drinking vodka with hot chicks and sunbathing on the beach you can always play some Quake 2! |
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Aone triumphing in edge #2 | 2011-05-14 06:04 | *rl* |
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In the grand final Aone was facing maq once again (WB Final - ). And in terms of total frags (and final score), it was almost a copy of that WB Final.
Aone [] maq
note: maq had to win 2 x bo5 since he was coming from a LB.
:: Final standing ::
1. Aone
2. maq
3. warrior
gg
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NDML #9 Sweden wins a thriller | 2011-05-05 09:13 | *rl* |
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When Poland meets Sweden in a final of ndml or any other league, we can be 100% sure it's going to be epic. This final wasn't any different.
After 4 maps, the score was 2-2, and the last map was q2dm3. A few mins before the end, Poland was leading by ~5-10 frags, but Sweden were railing pretty good, and that gave them a solid lead, around 15frags just 2 mins before the end. And suddenly - total lockdown and whole swedish team was forced to hide. Polish team had everything, and all they needed to do was just find the opponents. And they did that, but unfortunately (for polish team) it was a bit too late. Although Cleaner? who found all 4 swedes hiding at rocket launcher could win this game for polish team, but he wasn't able to kill them all.
Poland (q2dm2, q2dm7)[] Sweden (q2next1, q2dm1, q2dm3)
-= =-
WP Sweden. Congrats! |
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EDL #9 Final: d4v1D vs PURRI | 2011-04-05 08:33 | *rl* |
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Both players had pretty easy brackets. d4v1D lost only one map against Assasin in the semifinal while PURRI is still unbeatable, since he won all his games 3-0. I think there is no clear favourite in this match.d4v1D has a very strong rail and PURRI is PURRI so this is probably going to be a nice and tight game (hopefully 5-mapper).
:: Date: 2011-04-10
:: Time: 20:00 CET
:: Gtvs: 85.17.209.16:27910; skuller.net
:: Streams: {)-(}
hf!
UPDATE:
PURRI beat d4v1D in the grand final of . First 2 maps went to the swede pretty clearly. And when people thought the 3rd map will be just a formality, d4v1D made an impressive comeback and win the next two maps with some nice railing on rdm2. 5th map was ztn2dm2, PURRI was controling the map for almost 10mins, and d4v1D had his chance to comeback at the end, but unfortunetly for him it was too late.
(q2dm3, q2duel5, ztn2dm2)PURRI [] d4v1D (q2rdm2, ptrip)
Congrats to PURRI for winning edl gold for the fourth time, and congrats to d4v1D for almost winning the league in his debut in |
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LS's Epic Fail Compilation | 2011-04-02 07:08 | SEBbull |
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Remember old productions? The LamerKatz Chronicles? Or the "and now for something completely different" part of the first PFF, or that part of the KTA movie? It's been ages since we saw a movie like these- with a different approach to the dm actions. If you're one of those those who have doubted we will ever see such a movie again, I have great news. The Polish LamazStudio's decided to pick up where others left off.
That's right. LamazStudio, first founded for the sole purpose of creating fragmovies for the polish leagues centre, has decided to revive the long-forgotten art of Quake2 comedies with their Epic Fail Compilation. EFC is a over-7-minute-long movie full of funny actions and situations and players' mistakes that can be called epic fails. It's also worth noting that this is the first LS's movie in High Definition, making "the beauty of the raining gibs truly remarkable...".
If you're ready for some funny stuff, be sure to head to demosquad to , or .
LamazStudio:
:: Darus and THP
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LamazStudio's Epic Fail Compilation:
:: 1280x720x12, 50FPS, x264
:: 318 mb
:: 7minut 43sek
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